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You do unlock a couple of weapons as you play certain classes a lot, but they are few and far between. There aren't many benefits to leveling up, it mostly just serves as a veterancy status. As you play, you increase your 'honour' level. While Red Orchestra 2 does contain leveling and weapon upgrades, they aren't as important or prevalent as in many other online shooters.
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While it sounds like these many factors would lead to a cluttered HUD, a clever 'tactical view' button ensures that you're screen is free of clutter until you press a certain button which will display information such as the whereabouts of your objectives, how many remaining reinforcements your team has, and the remaining time in the match. Good communication between players, squad leaders and commanders is essential, as the placement of things like artillery strikes and smoke grenades, which only squad leaders have access to, are of crucial importance when trying to break through enemy defenses. Each team also has a commander who can give orders and call in artillery strikes. Each squad has a squad leader who can be spawned on if he cannot be seen by enemy soldiers. When you join a team in any version of Territory Assault, you choose a role and are placed into a squad. The other modes include Firefight, which is basically team deathmatch, and a variation on Territory Assault where there are no respawns. This system works very well as it is realistic but not overly punishing, allowing for multiple lives within a single game without pulling you out of the experience. When you die, you will be able to respawn as part of a wave of reinforcements, which come in about every 20-30 seconds. The objectives are usually strategically valuable locations such as factories or houses, and in order for one team to capture an objective, they need to have more players than the opposing team in the objective area.
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There are two variations on this mode, one which sees one team trying to defend a series of objectives, and one which sees both teams fighting for control of a series of different objectives. There are a few different multiplayer modes, with the main one being territory assault. In most servers empty slots are filled with bots, but their failings aren't as obvious if there are only a few running around amongst the human controlled players. Once you decide to hop online, the experience improves dramatically, as real life players provide much more of a challenge, and do less to kill the immersion. It is useful to play a few levels of the campaign to get used to the controls and feel of the maps/objective types, but once you know the basics, there is no real reason to play through to the end. They occasionally kill you and each other with remarkable accuracy, but for the most part they run around like idiots and in doing so kill the immersion and atmosphere. They will get stuck trying to jump over walls, and get stuck in glitchy animation loops. They will take cover on the wrong side of walls. Bots will sprint out into the open, only to decide after a long pause they would rather run back the way they came. This would be fine, except for the fact that the bot AI is simply awful. Each level starts with a stylish intro explaining the context for the mission, but the missions themselves are essentially just multiplayer matches with bots.
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While RO 2 boasts a full campaign, in reality it is little more than a glorified and horribly buggy tutorial for the game's multiplayer. Unfortunately, despite having these great qualities, Red Orchestra 2 suffers from stability issues, terrible bot AI, and a small, albeit dedicated, player base. While the highly realistic nature of the game might initially seem off putting, the great atmosphere and realistic shooting mechanics go a long way toward taking your frustration and turning it into awe and terror as you clamber about the game's vast and intricate maps. Few games have been able to capture the feel of the war torn streets of major city in World War 2 like this one has.
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This may sound like a scripted event from one of the World War 2 Call of Duty games, but in reality it was one of the countless harrowing and fantastically cinematic moments I encountered in a multiplayer match of Red Orchestra 2.